An eerie chill sweeps through your home. Grabbing your flashlight & Spirit Box, you descend the basement steps with trepidation. “Are you here?” you call out meekly. Your torch beam scans the room, lingering on the dusty ouija board left on the floor in disrepair. Its planchette begins to move. “Y”. Your eyes widen. “E”. Your heart lurches. “S”...
Welcome, Ghost Hunters, to the paranormal world of Phasmophobia: The Board Game. Assemble your team of 1-4 players and explore iconic homes, or even build your own!
An unknown ghost torments you within – commune with this spectral entity, discover evidence of its existence, and escape with your sanity intact, if you can…
Developed in official collaboration with Kinetic Games and created by Lost In Cult, Phasmophobia: The Board Game brings the chilling terror of the video game to life. Equip your team with iconic gear and cursed possessions as you investigate the haunted property; this chilling adaptation plunges you into a world of suspense and survival. The terror has crossed over to your tabletop — will you rise to the challenge, or unravel when darkness closes in?
With design from Lost In Cult and artwork from illustrator Jamie Flack, the game’s meticulously-realised maps depict iconic properties from the video game with authenticity and careful attention to detail. Joined by carefully-crafted key items and tokens, all is entombed inside a reveal box guaranteed to turn heads and earn pride of place on your shelf.
Phasmophobia: The Board Game
(Standard)
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Front reveal, matte black magnetic clamshell box
Card tray and foam Inserts
4-fold glossed Game board with debossed logo
All Cursed item cards found in the video game
Oversized Tarot cards
13 Equipment cards
Turn Order cards
50+ Event Hallucination cards
All 24 Ghost profiles
Ghost behaviour board
4 Character profile cards
1 Chief investigator card
4 Character standees with acrylic bases
1 Ghost standee with acrylic base
20+ page softcover stapled rulebook
1 Ghost token & 4 Ghost interaction tokens
20 Room Contents tokens
7 Evidence tokens
1 Targeted player token
20 Doorway tokens & Entrance token
1 Sanity Tracker token
1 Lights/Power token
13 iconic Equipment tokens & 12 Upgraded Equipment tokens
4 Stair tokens
20 reversible free-form room tiles to replicate house layout
2 Player-themed dice
5 Ghost-themed dice
Shipping Q4 2026
Phasmophobia: The Board Game
(Signed Deluxe)
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Our limited Signed Deluxe Edition features everything from our Standard and Deluxe Editions, however this one comes with a card hand-signed by the Kinetic Games team.
Limited to 2,500 copies.
Shipping Q4 2026.
Phasmophobia: The Board Game
(Deluxe)
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In addition to everything included in the Standard Edition, the Deluxe Edition comes with the following:
3 additional ghost standees with acrylic bases
20+ page behind-the-scenes book about the Phasmophobia video game
Digital signature from Kinetic Games team and authenticity sticker
3 Polaroids
1 film strip
The Deluxe Edition also features upgraded materials and finishes, including:
Upgraded glow-in-the-dark box with embroidered pull tab
All 24 Ghost profiles now glow in the dark
Ghost behaviour board upgraded to glow in the dark
The 2 player themed dice are upgraded to frosted blue with a sharp profile
The 5 Ghost themed dice also upgraded to glow in the dark and finished with a sharp profile
All Cursed item cards found in the video game have an upgraded finish
The oversized Tarot cards have been finished in foil
Shipping Q4 2026
IMPORTANT MESSAGE REGARDING U.S TARIFFS: We understand the uncertainty that our U.S customers may be feeling regarding potential additional tariff fees due to constantly changing legislation from the U.S administration. Lost In Cult is working diligently to adapt to these changes and we would like to make it clear that any products pre-ordered from our store will not result in any additional fees being passed on to our U.S customers on the receipt of goods.
Gameplay And Rules
Build a haunted property complete with foreboding rooms, full of unpredictable, randomised items. Then, draw a Ghost Type card from the Investigation File. Each Ghost has its own powers, paired with an evidence pool randomised for each playthrough, offering a terrifying challenge for even the most seasoned ghost hunters.
Using the Ghost Behavior board the ghost’s actions become unpredictable, driven by abilities presenting ever-changing challenges that take a psychological toll. The threat escalates as your sanity deteriorates, giving way to more aggressive and dangerous manifestations. So make sure you prepare before heading inside: equip your team with the best ghost hunting equipment found in your Van.
Venture into the residence to uncover cursed possessions and ghostly phenomena before, at last, arriving at the Ghost Room. Can your team conquer its surroundings and gather paranormal evidence before escaping?
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House Assembly & Exploration:
Using the instructional guide, construct the haunted property you wish to investigate. The provided layout and dimensions are merely a reference. Your team is encouraged to design its own unique or iconic floor plan to explore.
Place the house contents (tokens) face down within the rooms of the property.Pick your investigators and vote for who will be your CI (Chief Investigator) for the mission. They will be in charge of displaying and controlling the Ghosts unpredictable behaviours, you can also play alone and control your own team if you dare.
As the players search the property for clues to the ghost’s location, they may uncover the following:
Blank: The room is empty - move on to the next location.
Cursed Possession: Draw a card from the Cursed Possession Deck. These items can be equipped or traded among players for use during the mission.
Skeleton Key: A single-use item that allows players to unlock and access sealed rooms during their investigation.
Hiding Spot: Once revealed, the token remains on the board. Rooms containing a Hiding Spot token serve as safe zones during a Hunt.
Hallucination Card: Draw from the Hallucination Deck and immediately apply the listed effect.
Disturbed Items: When discovered, replace this token with a Ghost Token to mark the Ghost Room. From this point onward, the Chief Investigator rolls during the Ghost’s turn and consults the Ghost Behaviour Board to determine the Ghost’s actions for each round of gameplay.
Sanity:
Just like in the original game, sanity plays a major role in influencing the behaviour of the paranormal entity haunting the location. As each round progresses, the team’s sanity gradually decreases - triggering more aggressive activity and making it increasingly difficult to gather evidence. The rate of this decline depends entirely on the team’s encounters and actions throughout the game. Darkness, Equipment, Hallucination Cards, and Cursed Possessions can alter this process, either accelerating or even temporarily restoring lost sanity.
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Using Items & Identifying Evidence
Once the Ghost Room has been discovered, the ghost token is placed on the board. Using the round order cards to determine the sequence of play, investigators begin utilising the Ghost Hunting Equipment stored in the Van to uncover the Evidence tokens shown on the Ghost Type card. The evidence is randomised at the start of each game, ensuring that no two investigations feel the same and keeping each session fresh and unpredictable.
Players will engage with both the ghost and the environment inside the Ghost Room to uncover evidence. With the right equipment and a successful dice roll, the team can flip an Evidence token to determine if their investigation has yielded results. However, once the ghost has been discovered, it becomes an active participant in the round order. Guided by the Ghost Behaviour board, the entity will begin to interact with its surroundings, roam the map, and disrupt the investigators’ progress. Time is critical - as the team’s sanity continues to decline, the ghost’s behaviour grows increasingly unpredictable and aggressive, escalating the risk of a Hunt.
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Escape the Hunt, Flea the House & Win!
Hunts can occur at any point during the game, triggered by the Ghost Behaviour board, Cursed Possessions, or Hallucination cards. When a Hunt begins, the Ghost standee materialises on the board and actively pursues the investigators, intent on eliminating them from play. Players can attempt to evade the Ghost by moving out of its range or hiding within a location that offers protection.
As the investigation progresses, Hunts grow longer and more frequent, with the Ghost relentlessly stalking and cornering players throughout the property. Any investigator caught by the apparition is removed from the game. However, with the right possession, fallen teammates can be revived and brought back into play; without it, they remain lost.
Once the final piece of evidence has been collected, the team must escape both the Ghost and the property to successfully complete the mission.
SIGNED EDITION
Our limited Signed Edition comes with everything in the Deluxe and an added card hand-signed by the Kinetic Games team. Limited to 2500 Units. Pre-order now - Shipping Q4 2026
Deluxe Edition
Standard Edition
Disclaimer: Final designs may vary from those displayed in the campaign and artwork is subject to change.