Introduction

The click of a game cart slotting into a coveted handheld sits among the medium’s many small pleasures, alongside the subsequent flick of a power switch and the LCD explosion as connected circuitry spins up fantastical worlds not inches from your nose. Handheld gaming is intimate. We’re emotionally tethered to the experiences provided by these machines. They are minute in scale, but overflow with silent meaning and memory etched by their creators into each pin connector and internal battery.

A Handheld History (2022) surveyed a four-decade legacy of hardware. Now, we mine deeper. A Handheld History: 88-95 will traverse the annals of time to uncover the stories behind both your favourite childhood titles and the tumbled curios which the medium forgot. We’ll meet the mavericks who gave them life, and we’ll trace their vision through the industrial context that defined this pivotal eight-year era. So, join us on a voyage through the low-bit landscapes, chiptune sounds, and developer profiles foundational to portable play.

A huge thanks to our exclusive sponsor, Retro Modding. Find out more about them below!

Check them out - https://www.retromodding.com/




Volume

1988-1995

Works

A Handheld History

Specification

360+ pages
245 × 200 mm
Printed on Arctic Matt 130gsm
Casebound hardcover

Deluxe Edition

Funding campaign exclusive

Release Date

Shipping July 2024

The Weird & Wonderful

It’s impossible to imagine the Game Boy as a productivity machine, yet the Work Boy almost made that concept a reality. Few remember the Soviet approximations of Game & Watch hardware, nor do we cite our Bible passages from a low-bit screen any more. Tiger Electronics’ empire has crumbled. Sega’s Mega Jet hasn’t been airborne in decades. And yet, we carefully unearthed the medium’s zany experiments to delight you, as all of these curios and more are uncovered in A Handheld History: 88-95.



Why 1988 - 1995?

Portable gaming did not begin in 1988. You can trace its inception back long before, traversing an era even prior to the Game & Watch. However, the late eighties and early nineties were a critical window wherein handheld play as we now know it was catalysed in an instant. 

When Nintendo created the Game Boy, everything changed. Atari and Sega followed suit, and the trio ushered in a time of great experimentation that provided us with some of the medium’s most iconic titles — and even more experiences which remain heavily overlooked. For every Tetris there’s an Ax Battler, and both are deserving of equal time in the sun. Without this eight-year period, we would not have the landscape we now enjoy, and without taking a closer look at these moments, so many of their understated successes would remain unappreciated.



Archival Materials

The historical record of portable play is tenuously maintained at best, small details and classic iconography alike sun-faded and forgotten. It is our privilege to position A Handheld History: 88-95 as a resource for preserving ideas, details, and imagery that exists only in the archives, like those run by our friends at the Video Game History Foundation and the Embracer Group — both of whom have graciously contributed scans and library access to make this book a reality.


Software


We all spent countless hours with the myriad iconic titles released during these early portable years. Yet, there were many others that deserved just as much time but were instead lost to it. A Handheld History: 88-95 explores the era’s hidden gems, while also revisiting childhood favourites. From the depths of SR388 in Metroid II to the chaos-strewn highways of RoadBlasters,and the cloudy expanses of Tails Sky Patrol, the rich libraries of Game Boy, Atari Lynx, and Game Gear are woven together into a tapestry of adventure throughout the book.

Personal Essays


Our favourite handhelds leave an imprint both on our thumbs and our hearts. From a mother-son relationship told through Rygar,to the ways that Game Boy promoted diverse and inclusive play, our writers each see something different when they view these systems. A Handheld History: 88-95 makes ample space to tell these intimate stories.

Mavericks

When reflecting on the Game Boy, we sometimes take its creation for granted — perhaps ascribing the process to ‘Nintendo’ as a monolith. But more precisely, Gunpei Yokoi’s philosophy shaped the machine. Hirokazu ‘Chip’ Tanaka designed its sound hardware. In A Handheld History: 88-95, we take the time to explore this nuance.

And we’re accompanied by the likes of Chip Tanaka himself, who reflects on that process. Across the book, we profile the auteurs whose distinguished contributions have shaped our medium, featuring voices alongside Chip’s that range from Tetsuya Mizuguchi to Ryuichi Nishizawa. A veritable symphony of insight, each page will enrich your understanding of exactly who defined your childhood and how their legacies still resonate today


Moments


Video game advertising in the late eighties and early nineties was a spectacle, a trend which ran parallel to the mountain of licensed software that materialised during the era. A Game Boy survived the Gulf War, Coca-Cola brought a branded Game Gear to the shelves, and playable Star Fox watches came out of Keloggs’ boxes. The threads which connect our favourite games were perhaps as compelling as those titles themselves. Through A Handheld History: 88-95, you can reminisce upon not just turn-of-the-decade cultural artefacts, but the curious tales that bind them together.

The Art of Stephen Maurice Graham

Perhaps the most beloved image from A Handheld History (2022) was Stephen Maurice Graham’s now iconic cover. It is our pleasure to offer A Handheld History: 88-95’s visual identity entirely to Stephen. His lively, interpretive illustrations will carry you through time, unifying each essay under a  common style. These pieces will ask you to view history through a fresh artistic lens. With over 50 works across the book, the overarching experience is an aesthetic delight.


Our Values

A Handheld History: 88-95 is crafted to last, each copy further demonstrating our commitment to sustainable business. Produced and assembled with high-quality materials by local artisans, we work with carbon-neutral, anti-corruption partners and factories. After all, the only notion more important than games preservation is ethical manufacture. So, treasure each page of our FSC-accredited book with the knowledge that your money supports well-respected labour.


  • Through extensive research, we at Lost In Cult create historical, critical, and educational resource books dedicated to Video games, Movies, and pop culture.

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